Originally posted 16 November 2023
TLDR:
Wildforest is an RTS game available on mobile powered by the Ronin network. You compete in 1v1 battles to control a map, build structures, train troops, and ultimately crush your opponents. It also ties in persistent troop unlocks and squad selection. The player base seems strong and you find a game quickly. Overall enjoyed the game, but does suffer from snowball gameplay giving those with better troops a huge advantage.
How to play
You can download it directly from Apple and Android stores. They are also offering a free season battle pass if you join their discord. I am always a fan of easy accessibility like this, I’d be interested to see how many downloads come from outside the crypto ecosystem.
Game Loop
Before starting a battle you have to select your squad. You have 6 slots in total. Initially, you don’t have that many to choose from, but as you unlock more troops you’ll have to start thinking strategically. This adds a good amount of depth for those trying to min/max their squad.
You then join a 1v1 battle against another player. The game has several maps, with each map containing the same points of interest. You have your home base and territory spaces, both of these have build spots for you to build barracks, towers, and mines. Choosing what to build where is a key decision-making point and can really swing the battle.
Over time your energy fills up. This energy is used for building the structures and deploying troops.
Your ultimate goal is to destroy the opponent’s base. At the end of the battle, you win resources and complete quests for extra rewards.
Game feel
I really like the variety of troops and the limitation on how many you can take into battle. I am less keen on the troop leveling. I understand the reason for the mechanic, but I have found that the majority of people run the same troops meaning those with the higher level tend to win. The other aspects of the battle don’t give enough room for an underdog to win.
The maps do add some variety in games to avoid them feeling repetitive. The day and night mechanic also adds an extra layer to gameplay. I did find that the majority of the games snowballed, with the player getting an early lead ran away with the victory.
The graphics, animations, and sounds are all very engaging and it is clear they have put a lot of effort into it.
It has plenty of development paths, missions, and quests which give you something to aim for. For those looking to flex their skills, the game also has a leaderboard.
Rating
Overall I have enjoyed playing it.
I am dipping in pretty often, with easy bite-sized chunks with each game lasting about 5 mins.
I would recommend it to most people to at least give it a try.
It is still in testing and the team are taking feedback, I’ll be interested to see how it develops further.
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