Treeverse – First Impressions | Chill MMORPG or Just Another Grind Fest?
- whatsyourgam3
- Apr 8
- 3 min read
TL;DR: Treeverse is an early-stage MMORPG that blends crafting, open-world exploration, and dungeon crawling in a charming but currently rough-around-the-edges experience. While its intuitive controls, easy onboarding, and fun co-op play provide a solid foundation, issues like game crashes, input lag, and shallow combat hold it back. The game lacks a compelling narrative hook but shows promise for players who enjoy gathering resources and leveling up through a structured progression system. Score: Too early to say—one to watch, but it needs polish.
Introduction
Treeverse drops you into Lorwick, a cozy fantasy town that serves as your introduction to the game’s open world. From there, you’ll explore dense forests, mine for resources, and take on dungeons—all while battling input lag and the occasional black screen. The game’s muted color palette gives it a unique aesthetic, and the music is surprisingly charming. While the gameplay loop follows a classic MMORPG formula—kill monsters, craft gear, level up—the game’s execution has both strengths and glaring issues.
First Impressions – The Good
Smooth Onboarding & Accessible Gameplay
Signing in with an Immutable Passport is quick and easy, making the initial setup painless. The game’s controls are intuitive, with no overcomplicated mechanics to figure out, making it easy to jump in and start exploring.
Satisfying Progression System
Leveling up through quests and mob grinding feels rewarding, especially since each level unlocks new crafting recipes and skills. Gear progression plays a significant role, and while farming for materials is straightforward, more advanced crafting requires dungeon runs, adding some challenge.
Co-op Dungeons Are a Highlight
Playing with others significantly improves the experience. While early combat is mostly button-mashing, dungeon runs force players to be more strategic, especially as enemy variety increases at higher levels.
Resource Gathering Feels Streamlined
Mining nodes, fishing, and crafting all feel accessible, with quick respawn timers that prevent tedious waiting. Basic materials are easy to gather, keeping the early-game flow smooth.
What Needs Work
UI & Quest Design Issues
The mini-map is too small to be useful, and objectives aren’t always clear. Important quest-givers like guards don’t stand out on the map, leading to unnecessary confusion. Early quests also lack variety, with most falling into standard fetch missions.
Shallow Combat Mechanics
Early fights involve little more than spamming the attack button. While dungeons introduce more strategy, the moment-to-moment gameplay outside of them lacks depth. Infusions, which should feel like powerful attacks, are underwhelming due to their slow charge time and minimal damage improvement.
Crafting Progression Feels Unbalanced
Basic crafting is accessible, but higher-tier resources rely too much on random dungeon drops. This creates an uneven experience where early-game farming is simple but late-game progression feels grind-heavy.
The Frustrating Issues
Frequent Crashes & Technical Problems
The game froze when attempting to use a teleporter, and black screens were a recurring problem. Stability improvements are needed to make Treeverse playable long-term.
Input Lag & Movement Stuttering
While ping and FPS were stable, noticeable input delay made combat feel sluggish. Movement also had occasional stuttering, making navigation feel less fluid than it should.
Dungeon Soft-Locks
At one point, I got stuck inside a dungeon with no way to exit. Issues like this break immersion and make progression frustrating.
Long-Term Potential & Future Updates
The game has a solid skill tree—though I only found it by accident. As you progress, enemy variety increases, forcing players to adapt their strategies, which adds more depth to the experience. However, Treeverse needs a stronger narrative to tie its progression systems together. Right now, leveling up and crafting better gear serve as the main goals, but without a compelling story, the game risks feeling like just another grind-heavy MMORPG.
Verdict
Treeverse has a solid foundation, particularly for players who enjoy crafting and dungeon-crawling in an open-world MMORPG. However, its technical issues, shallow early combat, and lack of a strong narrative hook prevent it from standing out. Stability fixes, improved quest design, and more engaging combat mechanics could push it in the right direction. If you’re a fan of resource gathering and incremental progression, it might be worth keeping an eye on. But right now, Treeverse is more of a promising project than a polished game.
Comments