Battle Derby – Mario Kart with Missiles? | Community Tested
- whatsyourgam3
- 4 days ago
- 3 min read
Introduction
This week in our Discord, we dove into Battle Derby, a free-to-play car combat game that combines high-speed chaos with strategic vehicle choices. Whether you're into Deathmatch, Find & Destroy, or the classic Battle Royale mode, Battle Derby has something for every kind of gamer. Players choose from a variety of vehicles, battle in different game modes, and compete to be the last car standing. We put it to the test—and here’s what the community thought.
How much did players actually play?
4+ Hours – 17 players
2-4 Hours – 13 players
1-2 Hours – 12 players
Less than 1 Hour – 1 player
Plenty of players put in serious time, especially those who enjoy PvP mechanics and fast-paced competition. "Integrating car racing and battle royale is genius, game was so addicting," said one player.
Did players recommend it to friends?
Yes – 38 players
No – 5 players
An overwhelming majority recommended it. The fast combat and game variety kept them coming back.
Was questing and rewards a strong motivator?
Yes – 33 players
No – 10 players
Daily quests and chests were a consistent motivator. One player noted, "Complete the daily quests to improve and get daily prizes," was more than just a tagline—it actually worked.
Gameplay Impressions
Ease of Access (Average Score: 8.5)
Most players found it easy to get started. A few mentioned the early game being a bit rough until they unlocked more vehicles. "At first, I thought the controls weren’t good, but after upgrading cars it felt just right."
Controls (Average Score: 8.7)
Controls got praise for being intuitive, with one noting "noticeable control differences with different cars." Another pointed out some issues: "The dash seems a bit buggy cause it doesn't deal any damage to enemies."
Graphics (Average Score: 8.8)
The graphics were a standout. "The graphics are colorful and dynamic, enhancing the overall racing experience," said one player. Tracks were described as visually engaging with "different challenges and environments to explore."
Core Game Loop (Average Score: 8.4)
Players loved the chaos of combat. "Battling with cars is just fun," was echoed across several responses. Still, a few suggested that car speed wasn't always meaningful in combat—"Most people just attacked with weapons rather than using vehicle momentum."
Story (Average Score: 7.9)
Many said there wasn’t really a story, but the gameplay didn’t need one. "There wasn’t much lore, but I didn’t mind—the action spoke for itself."
Car & Weapon Variations (Average Score: 9.1)
High marks here. Players appreciated the diversity of vehicle choices and weapon systems. One said, "Love the weapons and upgrade mechanics, even though the costs felt a bit much."
Final Thoughts
Battle Derby proved to be a chaotic, colorful, and surprisingly strategic game that delighted players with its accessible combat, flashy visuals, and daily progression loop. The car and weapon variety stood out, and the multiple game modes kept things fresh. While a few minor bugs were noted, and some players wished for more story or deeper lore, the core gameplay loop was widely praised.
Would we recommend it? Absolutely—just don’t forget to upgrade your car.
Today we game.
Full Survey Responses
Controls
Score | Number of Players |
10 | 13 |
9 | 9 |
8 | 10 |
7 | 6 |
6 | 3 |
5 or lower | 2 |
Graphics
Score | Number of Players |
10 | 15 |
9 | 11 |
8 | 7 |
7 | 4 |
6 or lower | 2 |
Core Game Loop
Score | Number of Players |
10 | 14 |
9 | 10 |
8 | 7 |
7 | 4 |
6 or lower | 2 |
Story
Score | Number of Players |
10 | 10 |
9 | 6 |
8 | 6 |
7 | 4 |
6 or lower | 4 |
Car and Weapon Variations
Score | Number of Players |
10 | 17 |
9 | 7 |
8 | 6 |
7 | 3 |
6 or lower | 2 |
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